+ 'Follicle Joints' Maya rigging tool demo, watch on Vimeo...
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Note: the latest rigging reel still says 2015 because the majority of my rigging work done 2017 and afterwards (on Animated Features) was more TD based, with the code being too highly integrated into proprietary rig and pipeline systems to be useful on a reel. Also for eg. the Lego shows, the task complexity mostly involved the adapting of reusable rig builders within the studio systems, rather than the manual rig deformation set-up component, (which was generally less complex than that demonstrated in my reel, or was entirely custom studio nodes, besides some Softimage ICE networks.)